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"Build Your Team, Get Trained, Make Your Game!" with the Geleceği Yazanlar Mobile Game Workshop

"Build Your Team, Get Trained, Make Your Game!" with the Geleceği Yazanlar Mobile Game Workshop
The Geleceği Yazanlar Mobile Game Workshop, Türkiye's first training program focused on mobile game development, carried out in cooperation between the Bahçeşehir University Game Lab (BUG) and Turkcell's Geleceği Yazanlar social responsibility project, started on Saturday, 8 March. During the six-week workshop, local and international experts will share their experiences while participating teams develop their own games.
 
"BUILD YOUR TEAM, GET TRAINED, MAKE YOUR GAME!"
 
The Geleceği Yazanlar Mobile Game Workshop, which focuses on mobile platforms, has started at BUG. The six-week program will offer participants the opportunity to meet distinguished local and international experts in the field and learn from their experiences. At the end of the program, participants will receive gifts, and various opportunities will be provided by both institutions. Launched with the slogan "Build Your Team, Get Trained, Make Your Game!", theGeleceği Yazanlar Mobile Game Workshopis being carried out in partnership between Turkcell and the Bahçeşehir University Faculty of Communication, which stands out with its innovative approaches to communication education.
 
THE GOAL IS TO DEVELOP THE GAME INDUSTRY
 
To make Türkiye's game industry competitive with other countries, the program aims to give participants, over six weeks, a vision of the stages of mobile game development across a wide spectrum from design to marketing, and to teach them the relevant methods.

Training sessions in the program, to which professionals from abroad are expected to contribute alongside local experts, will be held on weekends. On weekdays, teams will work on developing their own games, and on Thursdays they will present their project stages to experts and receive mentoring. Through this mentoring, in addition to the training, the program aims to support participants in developing their own projects and to connect the successful games produced at the end of the six weeks with investment, marketing and distribution options, primarily by uploading them to Turkcell T-Market.